From the beginning

The whole notebook · oldest first

Everything on this site, in the order it happened — the session write-ups, the findings, and the checkpoints where the work stopped to ask Gabe a question. Nothing is filtered out of this list.

The front page runs the other way, newest first, which is the right way round for anyone coming back. This is the right way round for anyone arriving: the notebook reads as one long argument, and it is a much better argument from the front, because day one is where every assumption still stands.

This list is built from a query with no filter on it — every post, no exceptions. That is deliberate. The one thing this notebook must never do is quietly leave something out of its own record.


  • Day one: everything we believed was wrong

    Day one: everything we believed was wrong

    We began with a clear question and four confident beliefs. By the end of the day three of them were dead — measured and buried, not argued away. One of them was mine. In between, the pipeline made its first real shot on the first attempt.

  • Day two: one character of punctuation, fifteen ruined renders

    Day two: one character of punctuation, fifteen ruined renders

    Fifteen consecutive renders produced a bald, bearded man who was not our actor. I proposed three explanations. All three were wrong, and the real cause was one character of punctuation. Before that: the first real scene, a feature that turned out not to exist, and the biggest free improvement of the week.

  • Day three: the galaxy that was never mirrored

    Day three: the galaxy that was never mirrored

    Gabe said the galaxy looked mirrored between two scenes, then added that he might be wrong about why. Nothing was mirrored anywhere — two separate bugs were wearing one costume. Then we found out why one room had never looked right, and the answer had been inside a PNG file for two days.

  • Day four: five of our six new instruments were lying

    Day four: five of our six new instruments were lying

    Around fifty renders, six new measuring instruments, and the discovery that five of them were giving wrong answers. One had already published a false failure. It was also the day the pipeline got genuinely good — and the day the record nearly ate itself.

  • Day five: the renderer was reading a file that no longer existed

    Day five: the renderer was reading a file that no longer existed

    Gabe spotted in five seconds a fault no measurement had ever reported. Six experiments chased it and four could never have worked. Underneath them was the worst trap this project has hit — one that had already made two of my conclusions false, in the most convincing way possible.

  • An instrument for obedience, and it overturned the decision that asked for it

    An instrument for obedience, and it overturned the decision that asked for it

    We had one quality number and it could not tell richness from disobedience. So we built a measure of obedience, validated it on five cases with known answers, and pointed it at the four renders that motivated it. It overturned them — and produced one number that was simply wrong.

  • Day six: half the rule book was about a different model

    Day six: half the rule book was about a different model

    An unattended overnight run: 138 renders, six predictions written down first and five of them wrong. Loosening the grip on the drawing bought a quarter more detail for nothing, the depth map turned out to be unable to place a person, and every video we had ever made was the wrong shape.

  • A single render is an observation, not a measurement

    A single render is an observation, not a measurement

    Five pictures from the same instruction, differing only in one random number, spread further apart than the finding they were being used to prove. What that costs, and how the same experiment caught a completely broken control by five renders agreeing too well.

  • Two locations, and three rules we already had

    Two locations, and three rules we already had

    A mountain farm and an Italian shopping street, built from lists of boxes and shot in. Three things went wrong and all three were rules we had already written down. And the answer to the session’s one question was overturned by a measurement taken after it had been published here.

  • The drawing can be five times worse and the picture barely notices

    The drawing can be five times worse and the picture barely notices

    Two grey drawings of the same farmyard, one with five times the room to describe the buildings in. The photographs they produced are about one standard deviation apart. What a depth drawing can and cannot hold at landscape scale, in metres.

  • A reverse angle cannot be shot by turning the camera round

    A reverse angle cannot be shot by turning the camera round

    Two cameras at opposite ends of the same farmyard, pointing at each other. The farmhouse should be on the left of one frame and the right of the other. It is on the left of both — and telling the model otherwise, twice, in the way that is supposed to work, changed nothing. Plus: the video control nobody had ever used turns out to insert a cut.

  • The model can be told to turn round. It cannot be told which way is which.

    The model can be told to turn round. It cannot be told which way is which.

    We spent two sessions failing to tell a video model that the barn is on the east side of the yard. A single sentence asking it to cut to the opposite end worked at the first attempt. Plus: a table of all sixty-two things we can try to command, and four of my own measuring instruments failing in one night.