The model can be told to turn round. It cannot be told which way is which.

Two renders of the same snowy farmyard side by side, the same buildings and rutted track in each, seen from slightly different positions.

Session S-031 · Experiments E-052 to E-057 · 14 August 2026

For two sessions we have been unable to tell the machine which building is which. You give it a grey drawing of the farmyard — brightness means distance — and a written description of the place, and nothing anywhere connects one to the other. So it decides for itself, and from the far end of the yard it decides wrong.

We had also concluded that a camera cannot be moved. Four separate attempts to say put the camera over there had all failed. Both of those turned out to be wrong last night, and the same one-sentence idea fixes them: the model can be told to turn round. It cannot be told which way is which.

Things we can try to command

62

That rest on one attempt

28

With no number at all, this morning

6

By the end of the night

1

My own instruments that failed

4

Section 1

First, a table of everything

The session started by writing down, in one place, every single thing we can try to ask this pipeline for — where the camera is, what it does, what the set looks like, who is in it, where they stand, how it is lit, when it cuts, what it sounds like. Sixty-two rows. For each one: what actually carries the instruction, whether it has ever been measured, with what ruler, and at how many attempts.

Twenty-eight of the sixty-two rest on a single render. That is not carelessness. A night that runs one attempt per question covers three times as many questions, and in the moment that always looks like the better trade. The table is simply the first time the bill has been visible in one place.

One render is an observation. Three is a measurement. We have a rule that says so. What we have never done is let it constrain the plan — decide up front how many three-attempt questions fit in a night, and then ask only that many.

Six rows had no number of any kind. Five of them got one during the night. The last is depth of field: in six weeks nobody has ever asked this thing for a shallow focus.

Section 2

Telling it which building is which

The drawing says “a large surface here, a smaller one there, ground running away between them”. The words say “there is a house and a barn”. Nothing says which mass is which, so the model decides from habit.

Two images side by side. On the left a grey drawing of a farmyard, brightest at the near left. On the right the same view as flat blocks of colour, orange left, pale grey right.
Left: what we send the machine. Right: what the same calculation already knew and was throwing away. To make the grey drawing the computer works out which object every pixel is looking at, records how far away it is, and discards the rest. The right-hand picture is that discarded half — orange is the barn, pale is the house. It costs nothing to keep, and it is what lets a sentence be aimed at one building instead of at the whole picture.

The fix was in the software we already had. You can attach a piece of text to a region of the picture rather than to the picture as a whole. And the outlines cost nothing: to make the grey drawing, the computer already works out which object every pixel is looking at, records the distance, and throws the rest away. It stopped throwing it away.

Two photographs of the same stone farmyard in late winter, one above the other, taken from the same position. In the upper one the building on the right has horizontal timber boarding. In the lower one the timber boarding is on the left-hand building and the right-hand building is all stone.
Top: the old method. Bottom: the same drawing, the same words, the same random seed — with each building’s description applied to its own pixels. On this farm the barn is stone below and silvered timber above, with one big doorway standing open and dark; the house is stone all the way up. The drawing puts the barn on the left. In the top picture the timber has migrated to the building on the right; in the bottom one it has stayed where it belongs, with a proper black doorway under it.

Three attempts out of three, against one out of three for the old method. It costs 95 % more time per picture, which is cheap for a shot that has to cut against another shot.

A region needs a whole prompt, not a fragment. Each region quietly generates a complete picture of its own and only its masked part is kept. Give a region one sentence and it will invent an entire scene from that sentence, then hand you the corner you asked for.

The obvious alternative is to make the machine obey the drawing more strictly. Twelve pictures say no — and say something sharper than “it does not help”. It changes what things are made of.

Two photographs of the same corner of a farmyard. On the left a stone barn with hay in its loft and a dark open doorway. On the right a blank shed clad in flat sheeting, with no doorway at all.
The same wall at normal strength, and with the drawing enforced hard. On the left, coursed stone under silvered timber, hay in the loft, a doorway standing open. On the right, a blank sheet-clad shed — a material that appears nowhere in the description, in six pictures out of six. Forcing the drawing does not make surfaces plainer. It makes them wrong.

A footnote that turned into the best lead of the night

While proving that the coloured outline picture is useless as a drawing, I fed it to a second input on the same component that we have never once connected — and the machine handed it straight back.

Two images side by side. On the left a photograph of a farmyard with a metal shed and a stone house. On the right a flat picture of orange, grey and pale blue shapes with a black band across the top.
The same coloured outline picture, into two different sockets. Left: as a drawing to follow — it produces a perfectly plausible farmyard that ignores the layout completely, which is why that route is a dead end. Right: into the socket meant for known content — it comes back almost exactly, and it overrules the drawing that was still connected beside it. That is the most faithful reproduction anything on this machine has managed.

It reproduces what you give it more exactly than any other control we have, and it beats the depth drawing when the two disagree. The obvious use is continuity: hand it the previous shot’s background and mask only the part that must change, so the two shots are not merely described the same — they are literally the same pixels. Nobody has tried that yet. One warning that cost me a render: the mask marks what to regenerate, not what is known, and the software flips it before use. Give it a white mask and you get your control back byte for byte, and it looks like a dead channel.

Section 3

And then the camera moved

We can tell the camera what to do — a pan swings the frame about half its width, an arc about seventy per cent. We have never been able to tell it where to be. The background picture carries the new position and the render ignores it. Seven hundred words of careful framing language moved the actor 1.6 percent in the wrong direction.

But there is a feature we had never pointed at the problem. You can put two camera setups inside one render and say when to cut between them. The makers describe it as being for “shots that must match spatially”. Nobody had ever asked it for a different position.

So: one render, eight seconds, cut at four, and the second shot described as “the opposite end of the same yard, eighteen metres from where it stood, looking the other way.”

The cut, four seconds in — turn the sound on. One render, one instruction, no editing. Before it the camera stands at one end of the yard; after it, at the other. The wind and the yard noise were invented by the video model in the same pass as the picture; nothing was recorded and nothing was added afterwards.
Two photographs of the same farmyard from opposite ends, one above the other. In the upper one a stone house with an outside stone stair is on the left. In the lower one a timber barn with a black open doorway is on the left and the stone house with its balcony is on the right.
The same render, four seconds apart. Before the cut, the stone house with its outside stair is on the left. After it, the timber barn with its black doorway is on the left and the house is on the right, with its balcony showing. The camera has gone to the other end of the yard. This is not a mirror flip: the black doorway appears only after the cut, and the two buildings are seen from different faces.

The cut was asked for at frame 96 of 192 and landed at 96, 93 and 89 across three attempts. Both buildings swapped sides correctly in all three.

And this is the sentence I would keep if I could keep only one. We spent two sessions failing to tell the model that the barn is on the east side. That is an absolute fact about the world, and it has never once landed, at any setting. “The opposite end of the same yard” is a relation between two shots it is making together, and it landed first time. The model can be told to turn round. It cannot be told which way is which.

Section 4

Where the actor stands, and why neither method obeys you

There are two ways to make a moving shot here, and we have always chosen between them on one question: does this shot need the actor’s real face? The expensive method keeps the face and invents its own farm. The cheap one reproduces our farm exactly and has no slot for a photograph at all.

This week added a third thing to weigh, and it is worse news than the other two. Neither method does what the instruction says about where the man stands. Each simply has a habit. Asked for walks away down the yard, stops in the middle, back three-quarters to camera, small in frame, at three random seeds:

Three film frames side by side. In the first a man fills the frame with his back to the camera. In the second he stands mid-yard at about half frame height. In the third he is large and near, standing side-on.
Left: the cheap method left alone — he fills the picture, every time. Middle: the same, given a picture of where he should finish — mid-yard, about 43 % of frame height, every time. Right: the method that keeps his face — large and near, side-on, standing still. Only the ending picture moves either of them, and the face-keeping method has no way to accept one.
The method that keeps the face, moving. That is Gabe, from two photographs — the likeness holds, the jacket and the boots are right, the yard is convincing. It is also not our yard, and he is standing much closer to the lens than the shot asked for, side-on rather than walking away. This is what the trade actually looks like.

So the useful rule turns out to be about framing, not about faces. Shoot wides and full-lengths on the cheap method with an ending picture, where the man can be put at 43 % of the frame and kept there. Use the face-keeping method only for shots that want him large and near — a mid or a close-up — because that is what it does regardless of what you write.

Section 5

Four of my own measuring instruments failed

Every one of them was checked first against pictures whose answer was already on record. Every one of them failed that check, and none of their numbers is used anywhere.

The first was going to score which building landed where by comparing brightness: the house is pale limestone catching a bright sky and the barn carries the one dark thing in the frame. Run on six pictures whose answer was known, it got all six wrong — and the reason is the most useful thing in the whole experiment. The buildings do not swap. They converge. Both masses were coming out as the same interchangeable grey stone volume, with no boarding, no stair and no doorway. There was never a side to measure.

The last one was worse. It compared the colours before and after the camera moved, and reported no change in all eighteen frames — while the picture plainly showed the buildings on opposite sides. A colour histogram cannot see a camera move. Two views of one farm in one light have almost identical colours, which is the whole point of a set.

Choose the measure from what the two cases actually differ in, not from what is easy to compute. Two views of one set differ in geometry, and nothing about a colour histogram is geometric.

Section 6

Two old rules re-run, and a soundtrack found in the bin

Two rules that had hardened out of single observations were run again properly, at three attempts each with the variable actually isolated. One lived. Naming more materials in a prompt still buys no extra detail — the whole ladder from eight materials to forty spans less than a fifth of the wobble between two attempts at the same thing.

Eight panels in two rows. The top row shows four grey drawings with progressively more black sky. The bottom row shows four photographs of the same farmyard, all correct.
Top: one camera tilted up in steps, so the amount of empty sky in the drawing goes from a fifth to a half. Bottom: what each one produced. Three random seeds at every step. Nothing happens — obedience moves less between the extremes than it does between two attempts at the same step, and all twelve pictures are correct farmyards. The rule we had believed was that somewhere in this range the drawing stops working.

One died. We believed a drawing that was more than about a third empty stopped working. Tilting one camera up in steps, so that emptiness was the only thing changing, moved obedience by less than the noise across the whole range from a fifth to a half empty — and the drawing we had blamed measures 44 %, right inside the range where nothing happens. What is actually wrong with that drawing is that the part which is not empty has no structure in it at all. It is a picture of a floor. So the words supplied everything, including a farmhouse the camera was pointing away from.

Two images side by side. On the left a grey drawing, black across the top and one smooth pale gradient below, with no shapes in it. On the right a photograph of a stone farmyard full of buildings, a trough, tools and barrels.
Left: the drawing we had blamed. Right: what it produced. There is not one building, wall or corner anywhere in the part of that drawing which is not black — it is a picture of a floor. So the words supplied everything, including the farmhouse, the stone stair, the trough and the harrow, none of which this camera is pointing at. The emptiness was never the problem.

And the smallest, most embarrassing find. Our audit of the nine-shot sequence says the cheaper of our two video methods “produces no audio track”, so a fully written sound plan — wind, cattle, water on stone, crows across the valley — was thrown away unused. It produces audio on every clip; all eighteen carry a real soundtrack forty to sixty decibels above silence. Writing the sound plan into it makes the result five decibels louder and, more tellingly, four times more consistent between attempts.

What went wrong is smaller than a missing feature. The expensive method takes six labelled boxes, one of which is called soundscape. The cheap one takes a single free-text box. Nobody ever put sound in it, because there was no box with its name on.

Honest limits. One farm, one pair of camera positions, three random seeds each. That is enough to overturn “there is no way to do this”, which is what these arms were for. It is not enough to quote a success rate. And the camera result is unproved on the method we actually shoot plates with — a picture that is right and a moving shot that is wrong would be worse than neither.