How a shot is actually made

A dim operations hall with a wide window filled by a spiral galaxy, pale-green desks and empty chairs turned towards it.

How it works · start here if nothing else makes sense yet

There is no camera, no set, no crew and no 3D software. A shot begins as a list of boxes in a text file and ends, about eleven minutes later, as a few seconds of film with sound.

Here is the whole thing, one step at a time, with the actual pictures each step produces. No jargon that isn’t explained the first time it appears.

Steps

4

Machines

1

Time for one shot

~11 min

Drawing involved

none

Step one

Write the set down as boxes

A “set” here is not a model of anything. It is a text file that says where the solid things are, in metres. A wall from here to there. A doorway 0.9 m wide in that wall. A beam across the ceiling at 2.4 m. A step in the floor.

{ "name": "port wall",     "min": [-1.30, -8.5, 0.0], "max": [-1.10, 8.5, 2.6] }
{ "name": "ceiling",       "min": [-1.30, -8.5, 2.6], "max": [ 1.30, 8.5, 2.8] }
{ "name": "hatch surround","min": [-1.30,  8.5, 0.0], "max": [ 1.30, 8.7, 2.6] }
{ "name": "service alcove","min": [ 1.10,  1.2, 0.4], "max": [ 1.30, 2.6, 1.8] }

That is genuinely all it is — corners of boxes. It takes a few minutes to write a corridor and it is exact: the doorway is where you said, to the centimetre, and it will be in the same place tomorrow and in every other shot of that corridor.

Why boxes and not real modelling

Because nobody ever sees them. They are not there to look good — they are there to tell the next step where the walls are. A modelled set takes a week. This takes a coffee. And the beauty arrives later, for free.

Step two

Turn the boxes into a grey picture

A short program stands a virtual camera in the middle of those boxes and, for every pixel, works out how far away the nearest surface is. Near things come out bright, far things come out dark. The result is called a depth map, and it looks like this.

A grey depth map of a hall: bright near surfaces fading to dark in the distance
The operations hall, as depth. Ugly on purpose — this image contains no style, no material, no light and no colour. It contains only distance. Made in about a second by roughly 120 lines of arithmetic, with no 3D application and no graphics card.

This is the single most important picture in the pipeline, and it is the one nobody sees. Everything that has to stay the same between two shots has to be in here — because it is literally the same file, viewed from a different position.

Step three

Turn the grey picture into a photograph

Now an image model gets two things: that grey picture, and a written description of what the place is made of. Not what shape it is — the shape is already settled — but what it is like. Brushed aluminium. Scuffed white composite. Cyan strip lighting along the floor seam. Milled cooling vents.

The same hall rendered as a photographic plate with materials, lighting and wear
The same hall, from the same camera, seven to thirty seconds later. Every wall and desk is where the boxes said. Everything else in this picture — the metal, the wear, the light, the reflections — arrived from a sentence. This is called a plate: a still photograph of a set that does not exist.

How strictly the model must obey the grey picture is a dial, and where you set it is the single most consequential decision in the whole process. Turn it down and you get a gorgeous room that is a different gorgeous room from every camera. Turn it up and you get the same room every time, slightly under-dressed.

Obedience dialWhat you getUse it for
0.45 — loosedense and beautiful, and the aisle you asked to keep clear has furniture in itnothing. It is a mood board, not a set
0.65 — middlegeometry holds, ornament comes backa single plate, seen once
0.90 — tightthe same room from four camerasanything that has to cut together
We adopted 0.65 as the default and superseded it the next day, because it was measured with one camera. A room is only a set if a second camera in it produces the same place.

Step four

Film the photograph

The last step hands that still plate to a video model, along with photographs of the actor, a description of what he does, and where the camera goes. Ten to thirteen minutes later there are a few seconds of film — and sound, generated in the same pass. There is no sound library anywhere in this system.

The corridor, filmed, with a man walking down it. Turn the sound on. Everything you can hear was invented alongside everything you can see.

The shape of the whole thing

Control is won early and lost late

If you take one idea away from this page, take this one. Each step is faster and easier to write than the one before it, and each step is less obedient than the one before it. Boxes do exactly what they are told. Words do roughly what they are told. The video model does something inspired by what it was told.

Where you can still change your mind Anything that must be identical between two shots has to enter on the left. Boxes a text file EXACT minutes to write Depth map a grey picture EXACT about 1 second The plate a photograph INTERPRETS 7–30 seconds The shot film, with sound INVENTS 10–13 minutes The rule this produces Whatever you want to be there goes in the boxes. Whatever you want the model to invent stays out of them. Draw a chair as a box and you get a box. Leave the chair out and describe it, and you get a proper padded swivel chair. Both halves of that were measured on the same day, on the same set, at the same obedience setting.
This is why almost every problem on this project turned out to be upstream of where we were looking for it. A room that keeps changing shape is not a wording problem. It is a boxes problem.

And the actor

A person is two photographs and a sentence

The man in these shots is Gabe, whose project this is. He appears because he can spot his own face drifting in a way a stranger’s face would hide — it is instrumentation, not vanity. Two ordinary photographs go in, bound to a named character, and the costume comes from text alone.

Frontal reference photograph
One photograph
Profile reference photograph
A second, from the side
The same man rendered inside a starship set in powered armour
The same man, in a set that does not exist, in armour that was never photographed
Two references beat one, and three or four in total is the working budget. Not because of a limit on the number — the model accepts nine — but because each extra reference costs render time. The second one adds 78–90%; a third adds 64% more on top.

What a night produces

Six or seven minutes of film, unattended

Useful arithmetic if you are wondering whether any of this is practical. One assembled sequence took 1,244 seconds of computing to produce 16.9 seconds of finished cut — about 74 times real time. Over an eight-hour unattended night that is roughly six to seven minutes of footage.

That number moves a lot. Longer shots cost more per frame. Every reference photograph adds a surcharge. Inserts — a close-up of a hand, a detail on a console, anything with no face in it — are the cheapest thing you can shoot, and they are also how you control the rhythm of a scene. An insert carries only the set reference, and it hides an edit.

Nothing above is the hard part.

Any of these steps produces a nice picture on the first attempt. The difficulty is making the second picture agree with the first — the same face, the same room, a camera that appears to have moved, a light that has not changed for no reason. That is what the rest of this site is about, and most of it is a record of getting it wrong.


Next: the five days, in order — the working diary, including the days that went backwards. Or, if you would rather skip straight to the interesting failures, everything we got wrong and what each mistake cost.